Based on 6 ratings. Author: Go Seigen, 9 dan Tags |
Go Seigen's Winning a Won Game: Go Seigen's Lecture Series Volume Two, Go Seigen, 9 danThis book provides Three Golden Rules with examples of their application in actual games and seven Go Seigen games highlighting Seven Examples of Success. In addition Three Examples of Failure are provided in three other Go Seigen games. Comments & ReviewsHalf agree - Written by AlexWeldon
![]() I half agree with the previous review (by gaius), though I think giving it one star is rather unfair. The problem is that pretty much all you can say about winning a won game is either completely general (avoid complications when you’re way ahead) or completely specific to a given game. Reading this book isn’t going to miraculously cause you to stop blundering when you’re ahead… but that should be obvious to anyone. However, it’s still a decent book, if you accept it for what it is – a collection of Go Seigen’s games, with detailed analysis of a single critical move from each. The commentary is very minimal for the rest of the game, but that’s because the entire book would be spent on one game if every move was given equal attention. As gaius says, though, it’s probably a good book to read when you’re dan level or close to it – you couldn’t really appreciate the brilliance of the moves in question if you can’t get the jist of what’s going on in a pro game without having it explained to you in detail. Avoid this book! - Written by gaius
![]() This book’s title is so attractive… Would there really be this book that would prevent me from blundering all those won games away? One readable book by the great master of go? Well, if there exists any such book, it’s definitely not this one. It might be useful to high dan players, but if you’re not one of them, avoid it! It consists of a short intro with a few basic ideas, followed by 10 Go Seigen games commented in an “interview” format where Mr. X asks his questions about the game to Go Seigen. Each game starts with a position from the middle game, where Go supposedly has a won position (although to my point of view, it’s always close…). The problem is to find the move that “clinches the victory”. The moves leading to the problem diagram are then shown, with minimal commentary. The book ends with a short bio. As said, possibly interesting for high dan players, but as an EGF 4k I couldn’t understand half the moves and commentary was waay to minimal. Similar to "Go Seigen's Winning a Won Game: Go Seigen's Lecture Series Volume Two"The End Game: Elementary Go Series, Volume 6 200 Endgame Problems: Winning Tactics Counting Liberties and Winning Capturing Races Improve Your Intuition, Volume 2: Intuition in the Middle Game Part 1: Attack and Defense Improve Your Intuition, Volume 3: Intuition in the Middle game Part 2: How to Reduce a Moyo |




