Based on 4 ratings. Author: Bruce Wilcox ISBN: Tags |
Bruce Wilcox's Go Dojo: Contact FightsContact happens often throughout a game and most players screw it up royally. One sees dan players making mistakes with rules a 20 kyu could master. Obviously there is a need for a thorough training on the subject - this is it! The Dojo is a computerized interactive tutorial targeting four groups of students:
Each level covers how to see the board and what rules to follow. There are interactive tests to confirm you understand the rules and a printable crib sheet to glance at as you take ‘live action testing’of your understanding in whole board games. You play along with the original players - guessing the correct move for your level of understanding and seeing where the original players got it right or so very wrong. Should you get it wrong, Dojo reminds you which rule you’re breaking and lets you try again until you get it right. "What is this product about?" The product is two things. First, Bruce Wilcox's Go Dojo is a Windows compatible software program (also works under WINE in LINUX) used to display teaching material that includes text, go diagrams, quizzes, etc with an interface designed to support large amounts of text. (For those of you familiar with SGF annotated games, think of Dojo as the next-generation SGF viewer. SGF was designed to display positions, text and annotation, but has no hyper-text linking capabilities, no testing support, etc, and most games with SGF commentary actually say very little at a node. Dojo goes way beyond all this.) Then there is the specific chapter of teaching about Contact Fights. When enemy stones come into contact, there are several different kinds of behavior (areas of Go knowledge) that can come into play. One is "Life and Death:, where you try to kill or live. Two is string capture and connectivity (areas where "Tesuji" come into play). The third is "Contact Fights", where players struggle to build walls, influence, and avoid having their contacting stones fall into one of the other two areas of behavior. Proverbs like "Play hane at the head of two stones" or "When crosscut play extend" come from contact fights. The Contact Fights chapter is broken into 4 levels of study (from beginner through dan level). Each has teaching, rules to learn, quizzes to test your understanding of the rules in board situations, and whole games at a variety of levels wherein you get tested continually on the application of a range of rules and see commentary of play and misplay involving those rules. Contact Fights is 1400 pages. At the adept level, deep game commentary about contact fighting illuminates the sophisticated rules governing play. At last you can grasp why stronger players make those enigmatic moves and why some people stay weak for so long. Also included is Kogo's Joseki Dictionary (http://waterfire.us/joseki.html) for studying joseki. To order, see: http://webpages.charter.net/suewilcox Or purchase the CD-Rom here at Yellow Mountain Imports Comments & ReviewsI like it, a lot - Written by Scrivener on 2007-08-06 10:24:46
![]() I'm a low kyu (DDK) player and found this software/ebook very helpful. In many ways it helped solidify and explain the topics covered in Janice Kim's 4th and 5th books. But it did so in an easy-to-understand fashion. I also like that it gives clear principles and guidelines on what to do and what to look for to keep your stones stable. This also helps you recognize instability in your opponent's stones. The interactive tests are very helpful, as are the comments when you make a mistake. Here is a link to a discussion that helped me decide to purchase this product: http://www.godiscussions.com/forum/showthread.php?t=579 Similar to "Bruce Wilcox's Go Dojo: Contact Fights" |


